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Warner Bros. Cancels ‘Wonder Woman’ Video Game and Shutters Three Studios
Warner Bros. Cancels ‘Wonder Woman’ Video Game and Shutters Three Studios-April 2024
Apr 25, 2025 6:43 PM

Warner Bros. Discovery is restructuring its video game division and shutting down three of its studios as it refocuses its efforts on some core intellectual property.

In connection with the restructuring, the company also said that it is ending development of its Wonder Woman game, which it first announced back in 2021. Instead, the company will focus on building the best games possible with our key franchises - Harry Potter, Mortal Kombat, DC and Game of Thrones, per a Warner Bros. Games spokesperson.

The spokesperson added that three of the companys game studios: Monolith Productions, Player First Games and Warner Bros. Games San Diego, will shut down amid the changes. Monolith had been developing the Wonder Woman game. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities, the spokesperson said. This is another tough decision, as we recognize Monoliths storied history of delivering epic fan experiences through amazing games.

This is a strategic change in direction and not a reflection of these teams or the talent that consists within them, the spokesperson added.We greatly admire the passion of the three teams and thank every employee for their contributions.As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our Games business back to profitability and growth in 2025 and beyond.

Video games have been a top priority for the company since its formation in 2022, as it had early success with the Harry Potter game Hogwarts: Legacy. And in particular the company has leaned on its trove of IP to develop games, including DC Comics IP, of which Wonder Woman is a part of.

While other entertainment companies have leaned on licensing deals for IP-driven games, WBD was an outlier in that it continued to develop in-house. The restructuring suggests that it will do less of that going forward.

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